Monkey MAC
Lost Millennium
1354
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Posted - 2013.12.31 00:16:00 -
[1] - Quote
Void Echo wrote:are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things.
but seriously, this is what I have in mind for making the balance more perfect.
sica & soma- 1 type of hardener on, stacking penalties apply, if you try to put more than one hardener on the fitting will become invalid. reasonable for militia grade equipment.
Gunnlogi & Madrugar- 2 hardeners max, since these are the ones you have to sink SP into, but they are still STD tanks, they should be allowed only 2 hardeners on max. 1 hardener for combat, the other hardener for retreating but it would be weaker because of stacking penalties. you cant activate them until both are colldowned. or when you activate one hardener you automatically get all of them activated and they are on colldown mode when retreating.
the price of tanks right now SHOULD HAVE been the price BEFORE 1.7 because lest face it, they weren't worth **** back then, every brain dead ****** with av grenades could solo the toughest ones with little to no effort.
increase the price of militia tanks to 150k, STD to 500k. that way it does cost isk to send them in, but its not to where everybody goes broke for a single fitting.
for AV to become a role again, you guys need to adapt or die for once in your lives, this is no longer call of duty 514, its your turn to experience **** for once. now you see what youv put tankers through for the last year or so.
reap what youv sewn.
I both agree and disagree, I like the idea of multiple hardners being activated as one, keeps the waves of oppurtunity philosophy.
I don't agree with making tanks more expensive again they are expected to be a constant threat on the battlefield, this game is supposed to feel like all out war. In addition to that if in 16v16 match you only ever have about 6 people deploy a tank, what happens when they don't to deploy tanks anymore? Having more vehicles constantly on the battlefield creates a more dynamic environment. Not to mention that really tanks and gunships and whatever other vehicles we get should be dying rather often, about 60% as often as a competent infantry player.
Finally you say don't attack a hardened tank, fair enough it's good advice. But humour me this, me and my squad are holding an entrenched position, we can't afford to loose it. Then all of a sudden a 2 hardner fit madrugar comes over the hill, now I can't call in a tank personally, the madrugar will get it, I can't request vehicular assistance because they are pinned down elsewhere. Am I just supposed to give up? I mean why bother fighting the tank he is hardened? But he is still forcing his way into my position, I might as well just grab an starter fit and walk into his barrell.
'Waves of opportunity' is meant to be just that, it is a time where they have the opportunity to be useful, do you not see that its not like that at the moment?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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